//
//  AppDelegate.swift
//  ProjectApp
//
//  Created by jack on 2021/1/5.
//

import UIKit

@main
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
        // 初始化多语言
        initCurrentLanguage()
    
        if #available(iOS 13, *) {
            
        } else {
            self.window = UIWindow(frame: UIScreen.main.bounds)
            self.window?.makeKeyAndVisible()
            self.window?.backgroundColor = UIColor.white
            let mainVC = MainVC()
            window?.rootViewController = mainVC
        }

        return true
    }
}

@available(iOS 13.0, *)
extension AppDelegate {
    
    // MARK: UISceneSession Lifecycle
    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }

    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }
}

